dwarf fortress how to make pearlash dc hero. But infinite metal with no explanation? Bah. List of DC Comics Characters Superhero Wiki Fandom WebTop 100 DC Heroes. I mean, Toady stresses that DF is a fantasy world simulator, so what is 'infinite metal from a single bar" supposed to simulate? I can buy necromancers learning the secrets of life and death, in their quest to achieve immortality, from a death-god. Then there was the fine white ashes which farmers wives sometimes use for pearlash. Thus, both lost and bonus metal from forging/reforging is just plain silly. First, there is the early, dwarf blueberry, the smallest of the. Recycling it is so profitable and easy, America started doing it on an industrial scale back in the 40s. This takes 2 bars to make, it returns 2 when melted down.Įither way, metal is damn near infinitely recyclable, and very easily so. Or once again, just make the two figures identical. Give us single bars and batch actions would be preferable (10 scraps = 1 bar, or load up 40 at a time to get 4 bars back). Then you can collect up the scrap and melt them back into bars at the smelter. If it returns more than one bar, just require 2 to make it and give us the change in scraps back. Items like picks that return for more than they were created, though, are just retarded. A silver warhammer would then return "1 silver scrap" when forging to signify the leftover metal. So create a new item called "metal scraps" as a byproduct. Once an empty bin is moved, for example, to a Clothing stockpile the dwarfs will move up to a certain number. Empty bins are stored in Furniture stockpiles. You must also have empty stockpile of those types for bins to be moved. which implies that the hammer doesn't use up the entire bar of metal when forging one. Bins only work for: ammo, armor, bars/blocks, cloth, coins, finished goods, gems, leather and weapons. Here are my steps: build glass furnace stockpile raw clear glass in my gem stockpile. Say a war hammer takes 1 bar to make but returns 0.9 when smelted. 1 I can't make any windows from clear glass. So either cap melting returns at 1 bar to create = 1 bar recycled, or just produce fractional bars while creating/smelting. Which is the part that really annoys me about this exploit: the game already tracts fractional bars. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Updates and releases will still be posted, as will the questions thread for those needing help. Please note, the subreddit is currently closed to new user submissions, as part of the ongoing Reddit fiasco. While modern production methods have developed, this substance was once produced by soaking plant ash in a pot full of water, thus the name pot-ash, which in turn gives the name to the element potassium.Want to start playing? Read this sidebar! In modern times, they are used primarily in production of fertilizer, though they were once part of glass and soap production. Potash refers to a wide variety of potassium-bearing salts, first produced in roughly 500 CE. Because potash is a wood-based product, elves will refuse to trade it. This material is necessary if you wish to produce glass products of clear or crystal quality. Doing so can help cut down on the need for large farms, which may result in less labor overall.Īlternatively, potash can be further processed into pearlash at a kiln or magma kiln. Potash can be used to fertilize a farm plot, increasing the stack size of harvested plants. These bars can be stored in bar stockpiles, and are viewable in the stocks screen under "bars." Potash is produced in bars with no quality level. As ash must be produced by burning logs at a wood furnace, production of one unit of potash requires one unit of wood and two (ash route) or three (lye route) actions. This process requires one unit of either ash or lye, though as lye is produced from ash, going that route is less efficient with no added benefit. Potash can be created at an ashery by a dwarf with the potash maker labor enabled. Potash is a wood-based product which has applications in farming, as well as production of mid- and high-end glass products.
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